Summary

Plays a soundscape when the listener enters the trigger area.

Properties

BoxSize The size of the Soundscape when Sandbox.SoundscapeTrigger.Type is set to Sandbox.SoundscapeTrigger.TriggerType.Box.
Playing
Radius The radius of the Soundscape when Sandbox.SoundscapeTrigger.Type is set to Sandbox.SoundscapeTrigger.TriggerType.Sphere.
Soundscape
StayActiveOnExit When true the soundscape will keep playing after exiting the area, and will only stop playing once another soundscape takes over.
TargetMixer Ths mixer that the soundscape will play on.
Type Determines when/where the soundscape can be heard.
Volume

Methods

TestListenerPosition
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