Rotation ToRotation()

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Description

The ToRotation method converts the current Euler angles into a Rotation object. This conversion normalizes the angles, ensuring they are within a standard range before creating the rotation. Euler angles are often used to represent rotations in 3D space, but they can be prone to issues like gimbal lock. Converting to a Rotation can help mitigate these issues by providing a more robust representation of orientation.

Usage

To use the ToRotation method, simply call it on an instance of the Angles struct. This will return a Rotation object that represents the same orientation as the original Euler angles.

Example

// Example of converting Angles to Rotation
Angles angles = new Angles(30, 45, 60);
Rotation rotation = angles.ToRotation();

// Now you can use the rotation object in your application
// For example, applying it to a game object
GameObject myObject = new GameObject();
myObject.Rotation = rotation;