Description
The ToRotation
method converts the current Euler angles into a Rotation
object. This conversion normalizes the angles, ensuring they are within a standard range before creating the rotation. Euler angles are often used to represent rotations in 3D space, but they can be prone to issues like gimbal lock. Converting to a Rotation
can help mitigate these issues by providing a more robust representation of orientation.
Usage
To use the ToRotation
method, simply call it on an instance of the Angles
struct. This will return a Rotation
object that represents the same orientation as the original Euler angles.
Example
// Example of converting Angles to Rotation
Angles angles = new Angles(30, 45, 60);
Rotation rotation = angles.ToRotation();
// Now you can use the rotation object in your application
// For example, applying it to a game object
GameObject myObject = new GameObject();
myObject.Rotation = rotation;