static SceneEditorSession Resolve( Scene scene )
static SceneEditorSession Resolve( SceneFile sceneFile )
static SceneEditorSession Resolve( PrefabFile prefabFile )

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Description

The Resolve method is a static method of the Editor.SceneEditorSession class. It is used to obtain a SceneEditorSession for a given Scene object. This method is useful when you need to interact with the editor session associated with a specific scene, allowing you to perform operations such as editing, saving, or managing the scene's state.

Usage

To use the Resolve method, you need to pass a Scene object as a parameter. The method will return an instance of SceneEditorSession that corresponds to the provided scene. This session can then be used to manipulate the scene within the editor environment.

Example

// Example of using the Resolve method
Scene myScene = new Scene();
Editor.SceneEditorSession session = Editor.SceneEditorSession.Resolve(myScene);

// Now you can use the session to perform operations on the scene
session.MakeActive(true); // Bring the session to the front and make it active
session.Save(false); // Save the current state of the scene