Description
The Resolve
method is a static method of the Editor.SceneEditorSession
class. It is used to obtain a SceneEditorSession
for a given Scene
object. This method is useful when you need to interact with the editor session associated with a specific scene, allowing you to perform operations such as editing, saving, or managing the scene's state.
Usage
To use the Resolve
method, you need to pass a Scene
object as a parameter. The method will return an instance of SceneEditorSession
that corresponds to the provided scene. This session can then be used to manipulate the scene within the editor environment.
Example
// Example of using the Resolve method
Scene myScene = new Scene();
Editor.SceneEditorSession session = Editor.SceneEditorSession.Resolve(myScene);
// Now you can use the session to perform operations on the scene
session.MakeActive(true); // Bring the session to the front and make it active
session.Save(false); // Save the current state of the scene