The SoundEvent
property of the BaseSoundComponent
class represents the sound event that is associated with this component. This property allows you to specify which sound event should be played when the component is activated.
The SoundEvent
property of the BaseSoundComponent
class represents the sound event that is associated with this component. This property allows you to specify which sound event should be played when the component is activated.
To use the SoundEvent
property, you need to assign a SoundEvent
object to it. This can be done in the editor or programmatically. The sound event will be triggered based on the component's configuration, such as whether it should play on start or be repeated.
// Example of setting the SoundEvent property BaseSoundComponent soundComponent = new BaseSoundComponent(); soundComponent.SoundEvent = new SoundEvent("path/to/soundevent"); // Start the sound soundComponent.StartSound(); // Stop the sound soundComponent.StopSound();