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Collider
.Rigidbody
Rigidbody
Rigidbody
{
get
;
set
;
}
Description
If this collider is part of a Rigidbody then this will return the component that it's attached to. If this is null it's usually a good indication that this collider is either static, world geometry, or a keyframe.
Return
User Comments
Properties
Friction
IsTrigger
KeyframeBody
OnTriggerEnter
OnTriggerExit
Rigidbody
Static
Surface
SurfaceVelocity
Touching
Methods
FindClosestPoint
GetVelocityAtPoint
OnPhysicsChanged