Graphics.Draw

static void Draw( GpuBuffer<T> vertexBuffer, Material material, int startVertex, int vertexCount, RenderAttributes attributes, Sandbox.Graphics/PrimitiveType primitiveType )

Graphics.Draw

static void Draw( GpuBuffer<T> vertexBuffer, GpuBuffer indexBuffer, Material material, int startIndex, int indexCount, RenderAttributes attributes, Sandbox.Graphics/PrimitiveType primitiveType )

Graphics.Draw

static void Draw( System.Span<Vertex> vertices, int vertCount, Material material, RenderAttributes attributes, Sandbox.Graphics/PrimitiveType primitiveType )

Graphics.Draw

static void Draw( List<Vertex> vertices, int vertCount, Material material, RenderAttributes attributes, Sandbox.Graphics/PrimitiveType primitiveType )

Graphics.Draw

static void Draw( System.Span<Vertex> vertices, int vertCount, System.Span<System.UInt16> indices, int indexCount, Material material, RenderAttributes attributes, Sandbox.Graphics/PrimitiveType primitiveType )

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