The AddBone
method is used to add a bone to the model being constructed by the ModelBuilder
. This method is essential for defining the skeletal structure of a model, which can be used for animations and other transformations.
The AddBone
method is used to add a bone to the model being constructed by the ModelBuilder
. This method is essential for defining the skeletal structure of a model, which can be used for animations and other transformations.
To use the AddBone
method, you need to have an instance of ModelBuilder
. You can then call AddBone
with a Bone
object that specifies the details of the bone you want to add.
The Bone
object should be properly initialized with the necessary properties such as name, position, rotation, and parent bone if applicable.
// Create a new ModelBuilder instance ModelBuilder modelBuilder = new ModelBuilder(); // Define a new bone ModelBuilder.Bone bone = new ModelBuilder.Bone { Name = "Arm", Position = new Vector3(0, 0, 0), Rotation = Rotation.Identity, ParentName = "Spine" }; // Add the bone to the model modelBuilder.AddBone(bone); // Finalize the model creation Model model = modelBuilder.Create();