ModelBuilder AddBone( string name, Vector3 position, Rotation rotation, string parentName )

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Description

The AddBone method is used to add a bone to the model being constructed by the ModelBuilder. This method is essential for defining the skeletal structure of a model, which can be used for animations and other transformations.

Usage

To use the AddBone method, you need to have an instance of ModelBuilder. You can then call AddBone with a Bone object that specifies the details of the bone you want to add.

The Bone object should be properly initialized with the necessary properties such as name, position, rotation, and parent bone if applicable.

Example

// Create a new ModelBuilder instance
ModelBuilder modelBuilder = new ModelBuilder();

// Define a new bone
ModelBuilder.Bone bone = new ModelBuilder.Bone
{
    Name = "Arm",
    Position = new Vector3(0, 0, 0),
    Rotation = Rotation.Identity,
    ParentName = "Spine"
};

// Add the bone to the model
modelBuilder.AddBone(bone);

// Finalize the model creation
Model model = modelBuilder.Create();