The Target
property of the ModelHitboxes
class specifies the GameObject
that will be reported in trace hits. If this property is not explicitly set, it defaults to the GameObject
on which the ModelHitboxes
component is attached.
The Target
property of the ModelHitboxes
class specifies the GameObject
that will be reported in trace hits. If this property is not explicitly set, it defaults to the GameObject
on which the ModelHitboxes
component is attached.
To use the Target
property, you can assign a GameObject
to it. This is useful when you want to specify a different object to be reported in trace hits, rather than the default object the component is attached to.
// Example of setting the Target property // Assume 'modelHitboxes' is an instance of ModelHitboxes // and 'someGameObject' is an instance of GameObject modelHitboxes.Target = someGameObject; // If you do not set the Target, it will default to the GameObject // that the ModelHitboxes component is attached to.