Description
The SetMaterialOverride
method allows you to override the material of a specific part of a model rendered by the ModelRenderer
component. This is useful when you want to change the appearance of a model dynamically without altering the original material settings.
Usage
To use the SetMaterialOverride
method, you need to provide a Material
object that represents the new material you want to apply, and a string
that specifies the target part of the model to which the material should be applied. The target is typically a name or identifier of the model part.
Example
// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'newMaterial' is an instance of Material
string targetPart = "head"; // The part of the model to override
modelRenderer.SetMaterialOverride(newMaterial, targetPart);