void SetMaterialOverride( Material material, string target )

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Description

The SetMaterialOverride method allows you to override the material of a specific part of a model rendered by the ModelRenderer component. This is useful when you want to change the appearance of a model dynamically without altering the original material settings.

Usage

To use the SetMaterialOverride method, you need to provide a Material object that represents the new material you want to apply, and a string that specifies the target part of the model to which the material should be applied. The target is typically a name or identifier of the model part.

Example

// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'newMaterial' is an instance of Material

string targetPart = "head"; // The part of the model to override
modelRenderer.SetMaterialOverride(newMaterial, targetPart);