Description
The UpdateRigidBody
method is a virtual method in the MoveMode
class, which is part of the Sandbox.Movement
namespace. This method is responsible for updating the state of a Rigidbody
component associated with the movement mode. It is typically used to apply changes to the physics properties of the rigid body, such as velocity or position, based on the current movement logic.
Usage
To use the UpdateRigidBody
method, you need to have a Rigidbody
instance that you want to update. This method should be called within the context of a movement mode, where the physics properties of the rigid body need to be adjusted according to the movement logic implemented in the mode.
Since UpdateRigidBody
is a virtual method, it can be overridden in derived classes to provide specific behavior for different movement modes. This allows for customization of how the rigid body is updated based on the unique requirements of each movement mode.
Example
public class CustomMoveMode : MoveMode
{
public override void UpdateRigidBody(Rigidbody body)
{
// Custom logic to update the rigid body
// For example, apply a force or change velocity
body.Velocity += new Vector3(0, 0, 1);
}
}
// Usage
Rigidbody myRigidbody = new Rigidbody();
CustomMoveMode moveMode = new CustomMoveMode();
moveMode.UpdateRigidBody(myRigidbody);