Transform Transform { get; set; }

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Description

The Transform property of the PhysicsPoint struct represents the transform of this point in world space. It provides the position, rotation, and scale of the point as it exists in the global coordinate system, allowing you to understand and manipulate the point's location and orientation relative to the entire scene.

Usage

To access the world space transform of a PhysicsPoint, use the Transform property. This property is useful when you need to know the exact position and orientation of the point in the world, especially when dealing with physics simulations or rendering calculations.

Example

// Example of accessing the Transform property of a PhysicsPoint
PhysicsPoint physicsPoint = new PhysicsPoint();
Transform worldTransform = physicsPoint.Transform;

// Use the worldTransform to get position, rotation, etc.
Vector3 position = worldTransform.Position;
Rotation rotation = worldTransform.Rotation;