void ComputeFaceTextureCoordinatesFromParameters()
void ComputeFaceTextureCoordinatesFromParameters( IEnumerable<FaceHandle> faces )
void ComputeFaceTextureCoordinatesFromParameters( IEnumerable<FaceHandle> faces, Transform transform, IReadOnlyList<Vector2> textureSizes, float defaultScale )

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Description

The ComputeFaceTextureCoordinatesFromParameters method is a member of the PolygonMesh class in the Sandbox namespace. This method is responsible for computing the texture coordinates for the faces of a polygon mesh based on existing texture parameters. It is a non-static, public method that does not take any parameters and does not return a value.

Usage

To use the ComputeFaceTextureCoordinatesFromParameters method, you need to have an instance of the PolygonMesh class. Once you have the instance, you can call this method to compute the texture coordinates for the faces of the mesh. This is typically used when you have already set texture parameters and need to update the texture coordinates accordingly.

Example

// Assuming 'polygonMesh' is an instance of PolygonMesh
polygonMesh.ComputeFaceTextureCoordinatesFromParameters();