class SceneAnimationSystem : GameObjectSystem<T>

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Description

The SceneAnimationSystem class in the Sandbox namespace is a sealed class that extends the GameObjectSystem<T>. It is designed to manage and control animations within a scene, providing functionality to handle animation states and transitions for game objects.

Members

Instance Members

Member NameSummary
StartAnimationBegins an animation sequence for a specified game object.
StopAnimationStops the current animation for a specified game object.
PauseAnimationPauses the ongoing animation for a specified game object.
ResumeAnimationResumes a paused animation for a specified game object.
SetAnimationSpeedSets the speed of the animation for a specified game object.