Description
The GetAttachment
method of the SkinnedModelRenderer
class is used to retrieve the transform of a specified attachment point on a skinned model. This method can return the transform in either local or world space, depending on the worldSpace
parameter.
Usage
To use the GetAttachment
method, you need to provide the name of the attachment point as a string and a boolean indicating whether you want the transform in world space or not.
If the attachment point is found, the method returns a Transform
object representing the position, rotation, and scale of the attachment. If the attachment point is not found, the method returns null
.
Example
// Example usage of GetAttachment method
SkinnedModelRenderer renderer = new SkinnedModelRenderer();
string attachmentName = "hand_r";
bool inWorldSpace = true;
Transform? attachmentTransform = renderer.GetAttachment(attachmentName, inWorldSpace);
if (attachmentTransform.HasValue)
{
Transform transform = attachmentTransform.Value;
// Use the transform for further operations
}
else
{
// Handle the case where the attachment is not found
}