class SoundEvent : GameResource

robot_2Generated
code_blocksInput

Description

A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.

Members

Instance Properties

Member NameSummary
UIIs this sound 2D?
VolumeHow loud the sound should be.
PitchThe base pitch of the sound.
DecibelsHow loud is this sound, affects how far away it can be heard
SelectionModeSelection strategy to use when picking from multiple sounds.
SoundsA random sound from the list will be selected to be played.
OcclusionAllow this sound to be occluded by geometry
ReflectionsAllow this sound to trace reflections, allowing it to be heard indirectly
AirAbsorptionAllow this sound to be absorbed by air
TransmissionAllow this sound to be transmitted through geometry
OcclusionRadiusThe radius of this sound's occlusion in inches.
DistanceAttenuationShould the sound fade out over distance
DistanceHow many units the sound can be heard from.
FalloffThe falloff curve for the sound.
ResourceVersion