class SoundEvent : GameResource

book_4_sparkGenerated
code_blocksInput

Description

A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.

Members

Instance Properties

Member Name Summary
UI Is this sound 2D?
Volume How loud the sound should be.
Pitch The base pitch of the sound.
Decibels How loud is this sound, affects how far away it can be heard
SelectionMode Selection strategy to use when picking from multiple sounds.
Sounds A random sound from the list will be selected to be played.
Occlusion Allow this sound to be occluded by geometry
Reflections Allow this sound to trace reflections, allowing it to be heard indirectly
AirAbsorption Allow this sound to be absorbed by air
Transmission Allow this sound to be transmitted through geometry
OcclusionRadius The radius of this sound's occlusion in inches.
DistanceAttenuation Should the sound fade out over distance
Distance How many units the sound can be heard from.
Falloff The falloff curve for the sound.
ResourceVersion