A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.
A sound event. It can play a set of random sounds with optionally random settings such as volume and pitch.
Member Name | Summary |
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UI | Is this sound 2D? |
Volume | How loud the sound should be. |
Pitch | The base pitch of the sound. |
Decibels | How loud is this sound, affects how far away it can be heard |
SelectionMode | Selection strategy to use when picking from multiple sounds. |
Sounds | A random sound from the list will be selected to be played. |
Occlusion | Allow this sound to be occluded by geometry |
Reflections | Allow this sound to trace reflections, allowing it to be heard indirectly |
AirAbsorption | Allow this sound to be absorbed by air |
Transmission | Allow this sound to be transmitted through geometry |
OcclusionRadius | The radius of this sound's occlusion in inches. |
DistanceAttenuation | Should the sound fade out over distance |
Distance | How many units the sound can be heard from. |
Falloff | The falloff curve for the sound. |
ResourceVersion |