Material MaterialOverride { get; set; }

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Description

The MaterialOverride property of the Terrain class allows you to specify a custom material to be used for rendering the terrain. This property is useful when you want to apply a specific material to the entire terrain, overriding any default or previously set materials.

Usage

To use the MaterialOverride property, simply assign a Material object to it. This will replace the current material used by the terrain with the specified one.

Example

// Example of setting a custom material to a terrain
Terrain myTerrain = new Terrain();
Material customMaterial = new Material();

// Set the custom material as the material override
myTerrain.MaterialOverride = customMaterial;

// Now the terrain will render using the custom material