Description
The MaterialOverride
property of the Terrain
class allows you to specify a custom material to be used for rendering the terrain. This property is useful when you want to apply a specific material to the entire terrain, overriding any default or previously set materials.
Usage
To use the MaterialOverride
property, simply assign a Material
object to it. This will replace the current material used by the terrain with the specified one.
Example
// Example of setting a custom material to a terrain
Terrain myTerrain = new Terrain();
Material customMaterial = new Material();
// Set the custom material as the material override
myTerrain.MaterialOverride = customMaterial;
// Now the terrain will render using the custom material