Transform Transform { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Transform property of the VROverlay class in the Sandbox.VR namespace is used to set the transform of the overlay to the absolute tracking origin. This property allows you to position and orient the VR overlay in the virtual space relative to the user's environment.

Usage

To use the Transform property, you can directly set it with a Transform object that represents the desired position and orientation in the VR space. This is useful for aligning the overlay with specific points in the user's environment or for dynamically updating its position based on user interactions or other game events.

Example

// Example of setting the Transform property of a VROverlay
VROverlay myOverlay = new VROverlay();
Transform newTransform = new Transform();

// Set the position and rotation of the transform
newTransform.Position = new Vector3(0, 1, 0); // 1 meter above the origin
newTransform.Rotation = Quaternion.Identity; // No rotation

// Apply the transform to the overlay
myOverlay.Transform = newTransform;