Rotation RotationToWorld( Rotation localRotation )

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Description

The RotationToWorld method in the Transform struct is used to convert a local rotation to a world rotation. This is useful when you need to determine how a rotation defined in local space (relative to a parent or local coordinate system) translates to the global or world coordinate system.

Usage

To use the RotationToWorld method, you need to have a Transform instance and a Rotation that represents the local rotation you want to convert. Call the method with the local rotation as the parameter, and it will return the corresponding world rotation.

Example

// Assume 'transform' is an instance of Transform
// and 'localRotation' is a Rotation defined in local space
Rotation worldRotation = transform.RotationToWorld(localRotation);

// Now 'worldRotation' contains the rotation in world space.