Description
The RotationToWorld
method in the Transform
struct is used to convert a local rotation to a world rotation. This is useful when you need to determine how a rotation defined in local space (relative to a parent or local coordinate system) translates to the global or world coordinate system.
Usage
To use the RotationToWorld
method, you need to have a Transform
instance and a Rotation
that represents the local rotation you want to convert. Call the method with the local rotation as the parameter, and it will return the corresponding world rotation.
Example
// Assume 'transform' is an instance of Transform
// and 'localRotation' is a Rotation defined in local space
Rotation worldRotation = transform.RotationToWorld(localRotation);
// Now 'worldRotation' contains the rotation in world space.