Reference

Reference documentation for some of the built-in components.

Player Controller

A first and third person player controller that works with no code.

Camera Effects

Shake, punch and tilt on a camera, plus EnvShake and custom camera modifiers.

Hammer Mesh

The component created for meshes tied to a GameObject in Hammer.

TemporaryEffect

Deletes its GameObject once its particles and sounds have finished.






Created 30 Oct 2024
Updated 3 Aug 2026