I was very sad and shocked when I heard terry was (see below)
going to be removed, but when I heard terry will still remain in our hearts (the game files) (see below)
I was really happy, so he's still there and I might use him for a few games here in there. Also, I'm glad that people who has spent $20 on this game will receive rewards! That's a good move by facepunch.
I hope hammer is fully gone by the end of this year, I can't decide on whether to use scene mapping or hammer...
removing terry is such a rag pull. Keep my 20$ give me a cool character back.
No play fund guidelines, you guys are skaters there? I get that you need to serve the players too, but it feels like 180 from developers. Your opinionated greenlight system tells nothing.
Lets go garry! <3 Banger Update. MAybe haven't made all the right decisions but you and the team are putting in the work, love Sam Pavlovic's updates <3
Something that I think S&box needs that would get more users/creators. Visual scripting. I saw the Visual scripting channel got removed on Discord. If you think that's gonna change my opinion on it, then you're wrong. No one's gonna use doo cause it's crap and discourages people from thinking outside the box. Visual scripting would appeal to many potential devs, including former Unreal devs too. Please think about it, cause I'd sell my soul for proper Visual Scripting in S&box. That's how much I believe in it. Also remove the AI slop cause nobody's gonna play anything that has an AI thumbnail in it.
I bought the game purely so I could comment here. The constant, iterative admissions of failure are doing little to improve the game's public perception. What it needs is a HARD RELAUNCH.
Make the game free for all existing Garry's Mod owners while keeping the price at $10–$20 for everyone else. It should replace Garry's Mod in players' libraries and be renamed Garry's Mod² or something else invoking Garry's Mod (GMOD). The name is also a big problem for this game as it has less than 0 name recognition.
Essentially, this should follow the same approach as CS2's launch, where it replaced CS:GO as the primary game. The one key difference is that the original Garry's Mod should remain accessible and fully bootable, including its original main menu, to preserve compatibility with existing content and addons (Like Master Chief Collection kinda? Main menu is the game launcher? Something like that).
S&box is simply not positioned to be a successor to Garry's Mod without a hot-handoff occurring, which has been further hampered by the non-associated game name and (fixed) questionable artistic styles (Maintain the Half-Life aesthetic!).