core/iso/IsoWaypoint.cs
public class IsoWaypoint : Component {
[Property] public ModelRenderer Inner {get; set;}
[Property] public ModelRenderer Outer {get; set;}
protected override void OnAwake() {
GameObject.Name = "PLAYER_0_ISO_WAYPOINT";
Tags.Add("iso_waypoint");
Tags.Add("no_depth");
Inner = Components.Create<ModelRenderer>();
Inner.Model = Model.Load("models/interface/waypoint_inner.vmdl");
Outer = Components.Create<ModelRenderer>();
Outer.Model = Model.Load("models/interface/waypoint_glow.vmdl");
base.OnAwake();
}
}