core/lighting/LightingRigs.cs
public class LightingRigs : Component {
	[Property, ReadOnly] public EntityShadows EntityShadows {get; set;}
	[Property, ReadOnly] public AlphaZeroDepthFloor AlphaZeroDepthFloor {get; set;}

	protected override void OnAwake() {
		GameObject.Name = "LIGHTING_RIGS";
		EntityShadows = Scene.CreateObject().Components.Create<EntityShadows>();
		EntityShadows.GameObject.SetParent(GameObject);
		AlphaZeroDepthFloor = Scene.CreateObject().Components.Create<AlphaZeroDepthFloor>();
		AlphaZeroDepthFloor.GameObject.SetParent(GameObject);
		base.OnAwake();
	}
}