Defines mesh rigging classification types and a Classification data class. MeshKind enum lists Organic, Mechanical, and Hybrid rig categories. Classification holds the chosen Kind, a Confidence float, and a one-sentence Explanation.
namespace AutoRig.Analyze;
/// <summary>What kind of rigging a mesh calls for.</summary>
public enum MeshKind
{
/// <summary>Deforming skin over a skeleton (creatures, characters).</summary>
Organic,
/// <summary>Rigid parts articulated at joints (vehicles, weapons, machinery).</summary>
Mechanical,
/// <summary>An organic core with rigid attachments (or vice versa).</summary>
Hybrid,
}
/// <summary>Classification verdict with a user-facing explanation.</summary>
public sealed class Classification
{
public required MeshKind Kind { get; init; }
/// <summary>0..1; how far apart the organic/mechanical evidence is.</summary>
public required float Confidence { get; init; }
/// <summary>One plain-language sentence for the UI chip tooltip.</summary>
public required string Explanation { get; init; }
}