Editor/Assembly.cs

Global using directives for the Editor project, importing the engine glue and UI namespaces for all editor code.

// Engine (s&box glue) and UI (widgets) namespaces, visible to all editor code. Core's are in Core/Assembly.cs.
// UI/Testing is left out on purpose: it is local-only and not in the published package.
global using HumanoidRigger.EditorTools.Engine;
global using HumanoidRigger.EditorTools.Engine.Citizen;
global using HumanoidRigger.EditorTools.Engine.Export;
global using HumanoidRigger.EditorTools.Engine.Materials;
global using HumanoidRigger.EditorTools.UI;
global using HumanoidRigger.EditorTools.UI.Viewport;