Global using directives for the Editor project, importing the engine glue and UI namespaces for all editor code.
// Engine (s&box glue) and UI (widgets) namespaces, visible to all editor code. Core's are in Core/Assembly.cs. // UI/Testing is left out on purpose: it is local-only and not in the published package. global using HumanoidRigger.EditorTools.Engine; global using HumanoidRigger.EditorTools.Engine.Citizen; global using HumanoidRigger.EditorTools.Engine.Export; global using HumanoidRigger.EditorTools.Engine.Materials; global using HumanoidRigger.EditorTools.UI; global using HumanoidRigger.EditorTools.UI.Viewport;