Data record for a stock skinned mesh in reference space. Holds vertex positions, triangle indices and per-vertex bone influences.
namespace HumanoidRigger.EditorTools.Core.RigProfiles; using Vector3=System.Numerics.Vector3; /// <summary>A stock skinned mesh in reference space. <see cref="Weights"/> index the reference armature.</summary> public sealed record ReferenceSurface(Vector3[] Vertices,int[] Triangles,Influence[][] Weights);