s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Classes
NavMesh
CalculatePathAsync
chevron_left
Classes
class
NavMesh
Properties
data_object
AgentHeight
data_object
AgentMaxSlope
data_object
AgentRadius
data_object
AgentStepSize
data_object
Bounds
data_object
CustomBounds
data_object
DeferGeneration
data_object
DrawMesh
data_object
EditorAutoUpdate
data_object
ExcludedBodies
data_object
IncludedBodies
data_object
IncludeKeyframedBodies
data_object
IncludeStaticBodies
data_object
IsDirty
data_object
IsEnabled
data_object
IsGenerating
Methods
functions
CalculatePath
functions
CalculatePathAsync
functions
Dispose
functions
Generate
functions
GenerateTile
functions
GenerateTiles
functions
GetClosestEdge
functions
GetClosestPoint
functions
GetRandomPoint
remove_circle
GetSimplePath
functions
RequestTileGeneration
functions
RequestTilesGeneration
functions
SetDirty
functions
UnloadTile
functions
UnloadTiles
Static Methods
functions
BakeNavMesh
CalculatePathAsync
Captures agent constraints when called and calculates on a worker. Cancellation is checked during path search.
method
Task
<
NavMeshPath
>
CalculatePathAsync
(
CalculatePathRequest
request
,
CancellationToken
cancellationToken
)
Parameters
Name
Type
Description
request
CalculatePathRequest
cancellationToken
= null
CancellationToken
Returns
Type
Description
Task
<
NavMeshPath
>
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.