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Api
Classes
NavMesh
CustomBounds
chevron_left Classes
class
NavMesh

Properties

data_objectAgentHeightdata_objectAgentMaxSlopedata_objectAgentRadiusdata_objectAgentStepSizedata_objectBoundsdata_objectCustomBoundsdata_objectDeferGenerationdata_objectDrawMeshdata_objectEditorAutoUpdatedata_objectExcludedBodiesdata_objectIncludedBodiesdata_objectIncludeKeyframedBodiesdata_objectIncludeStaticBodiesdata_objectIsDirtydata_objectIsEnableddata_objectIsGenerating

Methods

functionsCalculatePathfunctionsDisposefunctionsGeneratefunctionsGenerateTilefunctionsGenerateTilesfunctionsGetClosestEdgefunctionsGetClosestPointfunctionsGetRandomPointremove_circleGetSimplePathfunctionsRequestTileGenerationfunctionsRequestTilesGenerationfunctionsSetDirtyfunctionsUnloadTilefunctionsUnloadTiles

Static Methods

functionsBakeNavMesh
CustomBounds
By Default , the navmesh will calculate bounds based on the world geometry, but if you want to override that, you can set custom bounds here.
property
bool CustomBounds { get; set; }
Declared in Sandbox.Navigation.NavMesh ยท Assembly Sandbox.Engine
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