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Api
Classes
NavMesh
DeferGeneration
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Classes
class
NavMesh
Properties
data_object
AgentHeight
data_object
AgentMaxSlope
data_object
AgentRadius
data_object
AgentStepSize
data_object
Bounds
data_object
CustomBounds
data_object
DeferGeneration
data_object
DrawMesh
data_object
EditorAutoUpdate
data_object
ExcludedBodies
data_object
IncludedBodies
data_object
IncludeKeyframedBodies
data_object
IncludeStaticBodies
data_object
IsDirty
data_object
IsEnabled
data_object
IsGenerating
Methods
functions
CalculatePath
functions
CalculatePathAsync
functions
Dispose
functions
Generate
functions
GenerateTile
functions
GenerateTiles
functions
GetClosestEdge
functions
GetClosestPoint
functions
GetRandomPoint
remove_circle
GetSimplePath
functions
RequestTileGeneration
functions
RequestTilesGeneration
functions
SetDirty
functions
UnloadTile
functions
UnloadTiles
Static Methods
functions
BakeNavMesh
DeferGeneration
Skip tile generation during scene load. Tiles can then be generated on demand via Sandbox.Navigation.NavMesh.GenerateTile(Sandbox.PhysicsWorld,Vector3), Sandbox.Navigation.NavMesh.RequestTileGeneration(Vector3), etc.
property
bool
DeferGeneration
{
get
;
set
;
}
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