Creates particles. Should be attached to a
.
| Burst |
How many particles to emit, in a burst |
| Delay |
How many seconds to wait before the emitter starts |
| Delta |
0-1, the life time of the emitter |
| DestroyOnEnd |
Whether to destroy the GameObject when the emitter finishes (only applies when Loop is false) |
| Duration |
How long the emitter should run for, after the Delay |
| EmitRandom |
0-1, a random number to be used for this loop of the emitter |
| IsBursting |
True if we're doing a burst |
| Loop |
Whether the emitter should restart after finishing |
| Rate |
How many particles to emit over time |
| RateOverDistance |
How many particles to emit per 100 units moved |