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Methods

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Api
Classes
PhysicsTraceBuilder
Sweep

PhysicsTraceBuilder Sweep( PhysicsBody body, Transform from, Transform to )

Summary

Sweeps each PhysicsShape of given PhysicsBody and returns the closest collision. Does not support Mesh PhysicsShapes. Basically 'hull traces' but with physics shapes. Same as tracing a body but allows rotation to change during the sweep.

PhysicsTraceBuilder Sweep( PhysicsBody body, Transform to )

Summary

Creates a Trace.Sweep using the PhysicsBody's position as the starting position.
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