void DrawInstancedIndirect( GpuBuffer<T> vertexBuffer, Material material, GpuBuffer indirectBuffer, System.UInt32 bufferOffset, RenderAttributes attributes, PrimitiveType primitiveType )

void DrawInstancedIndirect( Material material, GpuBuffer indirectBuffer, System.UInt32 bufferOffset, RenderAttributes attributes, PrimitiveType primitiveType )

Summary

Draws instanced geometry using a vertex buffer and indirect draw arguments stored in a GPU buffer.

Remarks

Vertex data is accessed in shader through buffer attribute and SV_VertexID.
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