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Api
Classes
SkinnedModelRenderer
LowDetailAnimation
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Classes
class
SkinnedModelRenderer
Constructors
functions
SkinnedModelRenderer
Properties
data_object
Animation
remove_circle
AnimationGraph
data_object
BoneMergeTarget
data_object
BoneWorldTransforms
data_object
CreateBoneObjects
data_object
DeformationMode
data_object
LowDetailAnimation
data_object
Morphs
data_object
OnAnimTagEvent
data_object
OnFootstepEvent
data_object
OnGenericEvent
data_object
OnSoundEvent
remove_circle
Parameters
data_object
PlayAnimationsInEditorScene
data_object
PlaybackRate
data_object
PreviousBoneWorldTransforms
data_object
RootMotion
data_object
SceneModel
data_object
Sequence
data_object
ShouldShowMorphsEditor
remove_circle
ShouldShowParametersEditor
data_object
ShouldShowSequenceEditor
data_object
UseAnimGraph
Methods
remove_circle
ClearIk
remove_circle
ClearParameters
functions
ClearPhysicsBones
functions
GetAttachment
functions
GetBoneObject
functions
GetBoneTransforms
functions
GetBoneVelocities
functions
GetBoneVelocity
remove_circle
GetBool
functions
GetClosestBone
remove_circle
GetFloat
remove_circle
GetInt
remove_circle
GetRotation
remove_circle
GetVector
remove_circle
PostAnimationUpdate
remove_circle
Set
functions
SetBoneTransform
remove_circle
SetIk
remove_circle
SetLookDirection
functions
SpeakSound
functions
TryGetBoneTransform
functions
TryGetBoneTransformAnimation
functions
TryGetBoneTransformLocal
LowDetailAnimation
Skip animating any bone the skeleton marks as high LOD. Cheaper, for models that are far away or unimportant. Skipped bones stay in their bind pose.
property
bool
LowDetailAnimation
{
get
;
set
;
}
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