Description
The CreateRotationZ
method generates a rotation matrix that rotates around the Z-axis by a specified angle in degrees. This method is useful for transforming 3D objects in a scene by applying a rotation around the Z-axis, which is typically considered the vertical axis in a right-handed coordinate system.
Usage
To use the CreateRotationZ
method, call it with a single parameter representing the angle of rotation in degrees. The method returns a Matrix
object that can be used to transform 3D objects by applying the specified rotation.
Example
// Example of using CreateRotationZ to rotate an object around the Z-axis
float angleInDegrees = 45.0f;
Matrix rotationMatrix = Matrix.CreateRotationZ(angleInDegrees);
// Use the rotationMatrix to transform a 3D object
// For example, apply it to a model's transformation matrix
// model.Transform = rotationMatrix * model.Transform;