Represents a Quaternion rotation. Can be interpreted as a direction unit vector (x,y,z) + rotation around the direction vector (w) which represents the up direction.
Unlike <see cref="T:Angles" />, this cannot store multiple revolutions around an axis.
Backward |
The backwards direction of this rotation.
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Conjugate |
Returns conjugate of this rotation, meaning the X Y and Z components are negated.
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Down |
The downwards direction of this rotation.
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Forward |
The forwards direction of this rotation.
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Inverse |
Returns the inverse of this rotation.
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Left |
The left hand direction of this rotation.
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Normal |
Divides each component of the rotation by its length, normalizing the rotation.
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Right |
The right hand direction of this rotation.
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Up |
The upwards direction of this rotation.
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w |
The W component of this rotation (rotation around the normal defined by X,Y,Z components).
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x |
The X component of this rotation.
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y |
The Y component of this rotation.
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z |
The Z component of this rotation.
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