A point in 3D space.
EulerAngles |
The Euler angles of this direction vector. |
Inverse |
Returns the inverse of this vector, which us useful for scaling vectors. |
IsInfinity |
Returns true if x, y or z are infinity |
IsNaN |
Returns true if x, y or z are NaN |
IsNearZeroLength |
Whether length of this vector is nearly zero. |
Item |
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Length |
Length (or magnitude) of the vector (Distance from 0,0,0). |
LengthSquared |
Squared length of the vector. This is faster than <see cref="P:Vector3.Length">Length</see>, and can be used for things like comparing distances, as long as only squared values are used. |
Normal |
Returns a unit version of this vector. A unit vector has length of 1. |
x |
The X component of this Vector. |
y |
The Y component of this Vector. |
z |
The Z component of this Vector. |
Abs |
Returns a new vector with all values positive. -5 becomes 5, etc. |
AddClamped |
Try to add to this vector. If we're already over max then don't add.
If we're over max when we add, clamp in that direction so we're not. |
AlmostEqual |
Returns true if we're nearly equal to the passed vector. |
Angle |
Return the distance between the two direction vectors in degrees. |
Approach |
Returns a new vector whose length is closer to given target length by given amount. |
Clamp |
Returns a vector each axis of which is clamped to between the 2 given vectors. Basically clamps a point to an Axis Aligned Bounding Box (AABB). |
ClampLength |
Returns a vector whose length is limited to given maximum. |
ComponentMax |
Returns a vector that has the maximum values on each axis between this vector and given vector. |
ComponentMin |
Returns a vector that has the minimum values on each axis between this vector and given vector. |
Distance |
Returns distance between this vector to given vector. |
DistanceSquared |
Returns squared distance between this vector to given vector. This is faster than <see cref="M:Vector3.Distance(Vector3@)">Distance</see>,
and can be used for things like comparing distances, as long as only squared values are used. |
IsNearlyZero |
Returns true if value on every axis is less than tolerance away from zero |
LerpTo |
Performs linear interpolation between this and given vectors. |
ProjectOnNormal |
Projects this vector onto another vector.
Basically extends the given normal/unit vector to be as long as necessary to make a right triangle (a triangle which has a 90 degree corner)
between (0,0,0), this vector and the projected vector. |
RotateAround |
Rotate this vector around given point by given rotation and return the result as a new vector.<br />
See Transform.RotateAround(Vector3@,Rotation@) for similar method that also transforms rotation. |
SlerpTo |
Performs spherical linear interpolation (Slerp) between this vector and a target vector. |
SnapToGrid |
Snap to grid along any of the 3 axes. |
SubtractDirection |
Given a vector like 1,1,1 and direction 1,0,0, will return 0,1,1.
This is useful for velocity collision type events, where you want to
cancel out velocity based on a normal.
For this to work properly, direction should be a normal, but you can scale
how much you want to subtract by scaling the direction. Ie, passing in a direction
with a length of 0.5 will remove half the direction. |
WithAcceleration |
Move to the target vector, by amount acceleration |
WithFriction |
Apply an amount of friction to the current velocity. |
WithX |
Returns this vector with given X component. |
WithY |
Returns this vector with given Y component. |
WithZ |
Returns this vector with given Z component. |
CatmullRomSpline |
Calculates a point on a Catmull-Rom spline given four control points and a parameter t. |
Cross |
Returns the cross product of the 2 given vectors.
If the given vectors are linearly independent, the resulting vector is perpendicular to them both, also known as a normal of a plane. |
CubicBezier |
Calculates position of a point on a cubic beizer curve at given fraction. |
Direction |
Calculates the normalized direction vector from one point to another in 3D space. |
DistanceBetween |
Returns distance between the 2 given vectors. |
DistanceBetweenSquared |
Returns squared distance between the 2 given vectors. This is faster than <see cref="M:Vector3.DistanceBetween(Vector3@,Vector3@)">DistanceBetween</see>,
and can be used for things like comparing distances, as long as only squared values are used. |
Dot |
Returns the scalar/dot product of the 2 given vectors. |
GetAngle |
Return the distance between the two direction vectors in degrees. |
InverseLerp |
Given a position, and two other positions, calculate the inverse lerp position between those |
Lerp |
Performs linear interpolation between 2 given vectors. |
Max |
Returns a vector that has the maximum values on each axis between the 2 given vectors. |
Min |
Returns a vector that has the minimum values on each axis between the 2 given vectors. |
Parse |
|
Reflect |
Returns a reflected vector based on incoming direction and plane normal. Like a ray reflecting off of a mirror. |
Slerp |
Performs spherical linear interpolation (Slerp) between two vectors. |
SmoothDamp |
Smoothly move towards the target vector |
Sort |
Sort these two vectors into min and max. This doesn't just swap the vectors, it sorts each component.
So that min will come out containing the minimum x, y and z values. |
SpringDamp |
Springly move towards the target vector |
TcbSpline |
Calculates an interpolated point using the Kochanek-Bartels spline (TCB spline). |
TryParse |
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VectorAngle |
Converts a direction vector to an angle. |
VectorPlaneProject |
Projects given vector on a plane defined by <paramref name="planeNormal" />. |