A common class used for all objects in the world object tree.
| Angles |
Euler angles of this map node. |
| Children |
Each MapNode can have many children. Children usually transform with their parents, etc. |
| GeneratesEntityModelGeometry |
Does this map node generate models to use? |
| Name |
User specified name of this node |
| Parent |
The parent node, at the top level this will be the Editor.MapDoc.MapWorld |
| Position |
World position of this map node. |
| Scale |
Non-uniform scalar for this map node. |
| TypeString |
Native C++ type name for this map node (nice for debug, might disappear at some point) |
| Visible |
Visibility of this MapNode, e.g if it's been hidden by the user |
| World |
The world this map node belongs to. |