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Api
Components
BaseSoundComponent
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Components
class
BaseSoundComponent
Constructors
lock
BaseSoundComponent
Fields
lock
SoundHandle
Properties
data_object
Distance
data_object
DistanceAttenuation
data_object
DistanceAttenuationOverride
data_object
Falloff
data_object
Force2d
data_object
MaxRepeatTime
data_object
MinRepeatTime
remove_circle
Occlusion
data_object
OcclusionEnabled
data_object
OcclusionOverride
remove_circle
OcclusionRadius
data_object
Pitch
data_object
PlayOnStart
remove_circle
ReflectionOverride
remove_circle
Reflections
data_object
Repeat
data_object
ReverbEnabled
data_object
ReverbOverride
data_object
SoundEvent
data_object
SoundOverride
data_object
StopOnNew
data_object
TargetMixer
data_object
Volume
Methods
lock
ApplyOverrides
functions
StartSound
functions
StopSound
lock
TestSound
BaseSoundComponent
class
Sandbox
.
account_tree
extends
Component
abstract
Sandbox.Engine
build
Constructors
1
BaseSoundComponent
(
)
crop_din
Fields
1
SoundHandle
SoundHandle
data_object
Properties
23
Distance
float
DistanceAttenuation
bool
DistanceAttenuationOverride
bool
Falloff
Curve
Force2d
bool
MaxRepeatTime
float
MinRepeatTime
float
Occlusion
obsolete
bool
Legacy alias for Sandbox.BaseSoundComponent.OcclusionEnabled.
OcclusionEnabled
bool
OcclusionOverride
bool
OcclusionRadius
obsolete
float
Legacy occlusion radius. No longer used by the simulation.
Pitch
float
PlayOnStart
bool
ReflectionOverride
obsolete
bool
Legacy alias for Sandbox.BaseSoundComponent.ReverbOverride.
Reflections
obsolete
bool
Legacy alias for Sandbox.BaseSoundComponent.ReverbEnabled.
Repeat
bool
ReverbEnabled
bool
ReverbOverride
bool
SoundEvent
SoundEvent
SoundOverride
bool
StopOnNew
bool
TargetMixer
MixerHandle
The mixer we want this sound to play through
Volume
float
functions
Methods
4
ApplyOverrides
(
h
)
StartSound
(
)
StopSound
(
)
TestSound
(
)
Inheritance
Component
BaseSoundComponent
SoundBoxComponent
SoundPointComponent
people
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