| ModelRenderer |
| BodyGroups | |
| Bounds | |
| CreateAttachments | |
| HasBodyGroups | |
| HasMaterialGroups | |
| LocalBounds | |
| LodOverride | Force a level of detail. |
| MaterialGroup | |
| MaterialOverride | |
| Materials | Access to the materials |
| Model | |
| RenderType | |
| SceneObject | |
| Tint |
| ClearMaterialOverrides | Completely stop overriding materials |
| CopyFrom | Copy everything from another renderer |
| GetAttachmentObject | Get the GameObject of a specific attachment. |
| GetBodyGroup | Get body group value by name |
| GetBoneObject | |
| GetMaterial | |
| OnDirty | |
| OnEnabled | |
| OnRenderOptionsChanged | |
| OnTagsChanged | Tags have been updated - lets update our scene object tags |
| SetBodyGroup | Set body group value by name |
| SetMaterial | |
| SetMaterialOverride | Set a material override for a material with a specific attribute set. For example, if you have a model with lots of different materials, but one of them has an attribute "skin" set to "1", then calling this with a material and "skin" will override only that material. |
| UpdateObject |