static SliderJoint CreateSlider( PhysicsPoint a, PhysicsPoint b, float minLength, float maxLength )

Summary

Creates a slider constraint between two physics bodies via Physics.PhysicsPoints.

static SliderJoint CreateSlider( PhysicsBody body1, PhysicsBody body2, Vector3 origin1, Vector3 origin2, Vector3 axis, float minLength, float maxLength )

Obsolete

This is obsolete. You shouldn't use it anymore.

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