Description
The World
method of the PhysicsPoint
struct is a static method used to create a PhysicsPoint
in world space. This method allows you to specify a physics body along with an optional world position and rotation, which are used to define the point's location and orientation in the world.
Usage
To use the World
method, you need to provide a PhysicsBody
instance as the first parameter. Optionally, you can provide a Vector3
for the world position and a Rotation
for the world rotation. If these optional parameters are not provided, the method will use default values.
Example usage:
PhysicsBody myBody = new PhysicsBody();
Vector3? position = new Vector3(10, 20, 30);
Rotation? rotation = Rotation.From(45, 0, 0);
PhysicsPoint point = PhysicsPoint.World(myBody, position, rotation);
Example
PhysicsBody myBody = new PhysicsBody();
Vector3? position = new Vector3(10, 20, 30);
Rotation? rotation = Rotation.From(45, 0, 0);
PhysicsPoint point = PhysicsPoint.World(myBody, position, rotation);