SceneParticles.SetControlPoint

void SetControlPoint( int i, Vector3 position )

SceneParticles.SetControlPoint

void SetControlPoint( int i, Rotation rotation )

SceneParticles.SetControlPoint

void SetControlPoint( int i, Transform transform )

SceneParticles.SetControlPoint

void SetControlPoint( int i, ParticleSnapshot snapshot )

SceneParticles.SetControlPoint

void SetControlPoint( int i, Model model )

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