Description
The SetControlPoint
method is used to set the position of a specific control point in a particle system. Control points are used to influence the behavior and appearance of particles in a particle system. By setting the position of a control point, you can dynamically alter how particles are emitted and interact within the scene.
Usage
To use the SetControlPoint
method, you need to specify the index of the control point you want to set and the new position as a Vector3
. The index should be a valid integer representing the control point you wish to modify, and the position should be a Vector3
indicating the new location in 3D space.
Example
// Example of using SetControlPoint
SceneParticles particles = new SceneParticles();
// Set the position of control point 0 to (10, 20, 30)
particles.SetControlPoint(0, new Vector3(10, 20, 30));
// Set the position of control point 1 to (5, 15, 25)
particles.SetControlPoint(1, new Vector3(5, 15, 25));