I got into S&box & developing a couple of weeks prior to the S&box release. At the time, I remember this game standing out as slightly more developed than some of the other, more actively played games; it had a GUI, custom player and enemy models, custom animations, working collisions, sounds, a leaderboard, etc. I finally got around to trying out the game for the first time a couple of days ago, and I can confidently say, Struggler / D0nkles is cooking. This game seems to encompass some of the best elements of a wave survival roguelight. I'm excited to see what future content is added, especially new slayers and weapons.
GraphicsGameplayAddictiveReplayabilityControls