Static helper declaring an Unlit shading model for a shader graph editor. It defines a dictionary of supported feature flags and a small string 'Code' that returns albedo and opacity as a float4.
namespace Editor.ShaderGraphExtras;
public static class UnlitShadingModel
{
public static Dictionary<string, bool> Features => new()
{
{ "SupportsAlbedo", true},
{ "SupportsEmission", false },
{ "SupportsOpacity", true},
{ "SupportsNormal", false },
{ "SupportsRoughness", false },
{ "SupportsMetalness", false },
{ "SupportsAmbientOcclusion", false },
{ "SupportsPositionOffset", true },
{ "SupportsPixelDepthOffset", false},
{ "SupportsOpaqueBlendMode", true},
{ "SupportsMaskedBlendMode", true},
{ "SupportsTranslucentBlendMode", true},
{ "SupportsDynamicBlendMode", true},
{ "SupportsCustomBlendMode", true}
};
public static string Code => @"
return float4( m.Albedo, m.Opacity );";
}