Defines enums for sampler filter and address modes and a Sampler struct with properties Filter, AddressU, and AddressV. Used to represent texture sampling settings for shaders.
namespace Editor.ShaderGraphExtras;
public enum SamplerFilter
{
Aniso,
Bilinear,
Trilinear,
Point,
}
public enum SamplerAddress
{
Wrap,
Mirror,
Clamp,
Border,
Mirror_Once,
}
public struct Sampler
{
/// <summary>
/// Smooth or Pixelated filtering
/// </summary>
public SamplerFilter Filter { get; set; }
/// <summary>
/// Horizontal wrapping, repeating or stretched
/// </summary>
public SamplerAddress AddressU { get; set; }
/// <summary>
/// Vertical wrapping, repeating or stretched
/// </summary>
public SamplerAddress AddressV { get; set; }
}