GameObject Clone( Sandbox.CloneConfig& cloneConfig )

Summary

Create a unique copy of the GameObject

static GameObject Clone( string prefabPath, System.Nullable<CloneConfig> config )

Summary

Create a unique copy of the GameObject

static GameObject Clone( string prefabPath, Transform transform, GameObject parent, bool startEnabled, string name )

Summary

Create a unique copy of the GameObject

static GameObject Clone( PrefabFile prefabFile, System.Nullable<CloneConfig> config )

Summary

Create a unique copy of the GameObject

static GameObject Clone( PrefabFile prefabFile, Transform transform, GameObject parent, bool startEnabled, string name )

Summary

Create a unique copy of the GameObject

GameObject Clone( Transform transform, GameObject parent, bool startEnabled, string name )

Summary

Create a unique copy of the GameObject

GameObject Clone()

Summary

Create a unique copy of the GameObject

GameObject Clone( Vector3 position )

Summary

Create a unique copy of the GameObject

GameObject Clone( Vector3 position, Rotation rotation )

Summary

Create a unique copy of the GameObject

GameObject Clone( Vector3 position, Rotation rotation, Vector3 scale )

Summary

Create a unique copy of the GameObject

GameObject Clone( GameObject parent, Vector3 position, Rotation rotation, Vector3 scale )

Summary

Create a unique copy of the GameObject
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