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Static Properties

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Static Methods

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UavBarrier

static void UavBarrier( Texture texture )

Summary

Issues a UAV barrier for the given texture, ensuring writes from prior shader invocations are visible to subsequent ones without changing the resource layout.

static void UavBarrier( GpuBuffer buffer )

Summary

Issues a UAV barrier for the given GPU buffer, ensuring writes from prior shader invocations are visible to subsequent ones.
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