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Api
Graphics
Graphics
UavBarrier
chevron_left Graphics
class
Graphics

Static Properties

data_objectAttributesdata_objectCameraPositiondata_objectCameraRotationdata_objectCameraTransformdata_objectFieldOfViewdata_objectFrustumdata_objectIsActivedata_objectLayerTypedata_objectRenderTargetdata_objectVideoMemoryBudgetdata_objectVideoMemoryUseddata_objectViewport

Static Methods

functionsBlitfunctionsClearfunctionsCopyTexturefunctionsDrawfunctionsDrawIconfunctionsDrawModelfunctionsDrawModelInstancedfunctionsDrawModelInstancedIndirectfunctionsDrawQuadfunctionsDrawRoundedRectanglefunctionsDrawTextfunctionsFlushGPUfunctionsGenerateMipMapsfunctionsGrabDepthTexturefunctionsGrabFrameTexturefunctionsMeasureTextfunctionsRenderremove_circleRenderToTexturefunctionsResourceBarrierTransitionfunctionsSetupLightingfunctionsUavBarrier
UavBarrier
Issues a UAV barrier for the given texture, ensuring writes from prior shader invocations are visible to subsequent ones without changing the resource layout.
methodstatic2 overloads
Overloads
static void UavBarrier (Texture texture)

Parameters

NameTypeDescription
texture Texture The texture to barrier.
Declared in Sandbox.Graphics ยท Assembly Sandbox.Engine
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