Description
The RingIntermediate
field is a member of the VRHandJoint
enumeration within the Sandbox.VR
namespace. This enumeration represents various joints in a virtual reality hand model, allowing developers to reference specific joints when working with VR hand tracking and interactions.
The RingIntermediate
specifically refers to the intermediate joint of the ring finger. This joint is located between the proximal and distal joints of the ring finger, and it plays a crucial role in the articulation and movement of the finger in VR applications.
Usage
Use the RingIntermediate
field when you need to reference or manipulate the intermediate joint of the ring finger in a VR hand model. This can be useful for applications that require precise hand tracking, gesture recognition, or interaction with virtual objects.
For example, you might use this field to retrieve the position or rotation of the ring finger's intermediate joint, or to apply transformations to it in response to user input or game logic.
Example
// Example of using VRHandJoint.RingIntermediate
// Assuming you have a VR hand tracking system in place
VRHand hand = GetVRHand();
// Retrieve the position of the RingIntermediate joint
Vector3 ringIntermediatePosition = hand.GetJointPosition(VRHandJoint.RingIntermediate);
// Use the position for further processing, such as collision detection or gesture recognition
ProcessRingIntermediatePosition(ringIntermediatePosition);