using Clover.Interactable;
namespace Clover.Components;
[Category( "Clover/Components" )]
[Icon( "chair" )]
public class SittableNode : Component
{
public Sittable Sittable { get; set; }
[Sync, Property, ReadOnly] public GameObject Occupant { get; set; }
public bool IsOccupied => Occupant.IsValid();
protected override void DrawGizmos()
{
base.DrawGizmos();
Gizmo.Draw.Model( "models/player/placeholder.vmdl");
}
}