using System;
using Clover.Carriable;
using Clover.Components;
using Clover.Player;
namespace Clover.Ui;
public partial class FishingUi
{
private FishingRod Rod => PlayerCharacter.Local?.Equips.GetEquippedItem<FishingRod>( Equips.EquipSlot.Tool );
private bool IsFishing => Rod?.HasCasted ?? false;
protected override int BuildHash()
{
return HashCode.Combine( IsFishing, Rod?.Stamina, Rod?.LineStrength );
}
}