namespace Clover.Persistence;
public class PersistentWorldItem
{
public string ItemId { get; set; }
// public string PrefabPath;
public Vector3 WPosition { get; set; }
public Angles WAngles { get; set; }
// public Vector2Int Position { get; set; }
// public World.ItemRotation Rotation { get; set; }
// public World.ItemPlacement Placement;
public World.ItemPlacementType PlacementType { get; set; }
public PersistentItem Item { get; set; }
}